Our experiments aim to prove concepts that will make AR experiences feel intuitive and effortless

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Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

Our concept envisions a smart home interior integrated with AR interfaces, seamlessly blending technology with daily life. The design explores how augmented reality could enhance both functionality and aesthetics in modern living spaces, creating an environment that is innovative, intuitive, and forward-thinking.

Futuristic smart-home living room with AR holograms and translucent displays.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

Our concept envisions a smart home interior integrated with AR interfaces, seamlessly blending technology with daily life. The design explores how augmented reality could enhance both functionality and aesthetics in modern living spaces, creating an environment that is innovative, intuitive, and forward-thinking.

Modern living room with white sectional sofa, coffee table displaying holographic interface, grand piano, and soft ambient lighting.
Black Yamaha grand piano with digital sheet music and animated keys highlighting the song In the Hall of the Mountain King by Edvard Grieg.
Futuristic UI layout for piano and smart home center showing music player controls, audio visualization, playlist, equalizer, autoplay, and piano collection browser with labeled elements.
Clear pill bottle lying on its side with spilled yellow Omega-3 fish oil capsules and a digital reminder displaying Omega-3 and next reminder time 10:00.
Unplugged cable lying on a dark surface with glowing text saying 'STATUS UNPLUGGED'.

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Additional Layer

The idea of blending the natural with the technological has long been one of our core explorations. In this project, we studied how plants could “communicate” with humans through augmented-reality interfaces. Our goal was to create visual systems that reflect the organic rhythms and forms of the plants themselves, translating their behavior into a clear and sensory AR language.

White orchid in darkness with floating AR holographic particles

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

The idea of blending the natural with the technological has long been one of our core explorations. In this project, we studied how plants could “communicate” with humans through augmented-reality interfaces. Our goal was to create visual systems that reflect the organic rhythms and forms of the plants themselves, translating their behavior into a clear and sensory AR language.

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Lightsaber study 01

This experiment explores which UI elements a saber hilt can include to support maintenance. The gaze-based interaction has three stages: when the object is out of sight, no UI appears; when it’s centered in view, subtle hints show up; and at closer focus, the full UI is revealed. A subtle but technically complex feature is also included—real-time reflections of UI elements on the hilt’s surface, helping the AR layer blend seamlessly with the physical object.

Obi-Wan’s lightsaber with orange AR holograms showing angles and diagnostics.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

This experiment explores which UI elements a saber hilt can include to support maintenance. The gaze-based interaction has three stages: when the object is out of sight, no UI appears; when it’s centered in view, subtle hints show up; and at closer focus, the full UI is revealed. A subtle but technically complex feature is also included—real-time reflections of UI elements on the hilt’s surface, helping the AR layer blend seamlessly with the physical object.

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Lightsaber AR UI study 02

This experiment adds visual complexity to the AR layer, making it rich in detail without feeling overloaded. Every part of the hilt can be examined closely, with wireframe overlays and contextual explanations (if you can read Aurebesh!). The same gaze-based interaction model is used — parts are selected by centering them in the frame.

Obi-Wan’s lightsaber with orange AR holographic wireframe above it.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

This experiment adds visual complexity to the AR layer, making it rich in detail without feeling overloaded. Every part of the hilt can be examined closely, with wireframe overlays and contextual explanations (if you can read Aurebesh!). The same gaze-based interaction model is used — parts are selected by centering them in the frame.

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Body surface interaction

This concept explores a visual style and idea built around combining opposites: forms that are both flexible and alive, yet synthetic and structured.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

This experiment adds visual complexity to the AR layer, making it rich in detail without feeling overloaded. Every part of the hilt can be examined closely, with wireframe overlays and contextual explanations (if you can read Aurebesh!). The same gaze-based interaction model is used — parts are selected by centering them in the frame.

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Redesign of The Projection Rules

This project is the result of a passion for design, measuring instruments, scales, and interfaces. It was created as a poster series intended for print.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

This experiment adds visual complexity to the AR layer, making it rich in detail without feeling overloaded. Every part of the hilt can be examined closely, with wireframe overlays and contextual explanations (if you can read Aurebesh!). The same gaze-based interaction model is used — parts are selected by centering them in the frame.

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Lightsaber AR UI study 03

Use the Force (or hand-tracking) to reveal an exploded view of the hilt and discover what it’s made of. A handy feature for young Padawans — or just those who can’t read Aurebesh. This experience was created using a combination of model tracking and hand tracking in a single scene.

Blue AR hologram showing lightsaber clamp schematics above the hilt

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

Use the Force (or hand-tracking) to reveal an exploded view of the hilt and discover what it’s made of. A handy feature for young Padawans — or just those who can’t read Aurebesh. This experience was created using a combination of model tracking and hand tracking in a single scene.

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Realtime AR reflections and DOF

In this experiment, the goal was maximum realism—making the realtime AR UI feel seamlessly integrated into the live camera feed. The depth of field of virtual elements matches the real footage, and glowing UI components cast reflections and light onto the hilt’s metal surfaces. These details may seem excessive by today’s AR standards, but they’ll become essential once AR enters everyday life.

Lightsaber hilt with real-time AR reflections and glowing orange holographic rings, captured with shallow depth of field.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

In this experiment, the goal was maximum realism—making the realtime AR UI feel seamlessly integrated into the live camera feed. The depth of field of virtual elements matches the real footage, and glowing UI components cast reflections and light onto the hilt’s metal surfaces. These details may seem excessive by today’s AR standards, but they’ll become essential once AR enters everyday life.

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See through glassmorphism

Glassmorphism has become popular in recent years, and it’s evolving nicely in XR — especially with the arrival of Apple’s VisionOS. But on a transparent, see-through AR display, there’s no static background to blur. By using the device’s raw camera feed, however, we can still create a matte, glass-like effect. This experiment was recorded through the Magic Leap 2, and while the video can’t fully replicate how the blur looks to the user, it shows that glassmorphism is indeed possible on this type of display.

This experiment was recorded through the lens of a Magic Leap 2, and while it doesn’t fully capture how the blur is perceived by the user, it demonstrates that glassmorphism is indeed possible on this kind of medium.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

Glassmorphism has become popular in recent years, and it’s evolving nicely in XR — especially with the arrival of Apple’s VisionOS. But on a transparent, see-through AR display, there’s no static background to blur. By using the device’s raw camera feed, however, we can still create a matte, glass-like effect. This experiment was recorded through the Magic Leap 2, and while the video can’t fully replicate how the blur looks to the user, it shows that glassmorphism is indeed possible on this type of display.

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Hand UI study 01

Hand-tracking exploration featuring a 3D, four-value dynamic chart — with rotation speed controlled by the thumb. Why would you need one in the palm of your hand? We don’t know yet…

Hand-tracking exploration featuring a 3D, four-value dynamic chart — with rotation speed controlled by the thumb.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

Hand-tracking exploration featuring a 3D, four-value dynamic chart — with rotation speed controlled by the thumb. Why would you need one in the palm of your hand? We don’t know yet…

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Hand UI study 02

Hand-tracking exploration featuring layers of circular graphics placed between the index finger and thumb, transforming based on the distance between them. What does it do? Or mean? We don’t know yet — but it looks cool.

Hand-tracking exploration featuring abstract AR UI between the index finger and thumb

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

Hand-tracking exploration featuring layers of circular graphics placed between the index finger and thumb, transforming based on the distance between them. What does it do? Or mean? We don’t know yet — but it looks cool.

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Hand UI study 03

Hand-tracking exploration featuring a HUD-like abstract UI that unfolds based on the available “field of view” — defined by the space between the user’s hands. An experimental way to reveal different levels of functionality depending on the user’s momentary needs and context.

Hand-tracking exploration featuring a HUD-like abstract UI that unfolds based on the available “field of view” — defined by the space between the user’s hands.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

Hand-tracking exploration featuring a HUD-like abstract UI that unfolds based on the available “field of view” — defined by the space between the user’s hands. An experimental way to reveal different levels of functionality depending on the user’s momentary needs and context.

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David of Michelangelo typography exercise

Spatial typography doodle around David of Michelangelo. It’s impressive how precisely the model tracking occludes the glyphs behind the sculpture.

Spatial typography doodle around David of Michelangelo.
It’s impressive how precisely the model tracking occludes the glyphs behind the sculpture.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

Spatial typography doodle around David of Michelangelo. It’s impressive how precisely the model tracking occludes the glyphs behind the sculpture.

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Spatial typography cube

The cube works great as a medium for testing and presenting typefaces in AR — from different angles, distances, and in motion. One neat trick we’ve learned: adjusting character spacing at extreme angles to maintain legibility. Check out the “Geometria” title for this effect.

The cube works great as a medium for testing and presenting typefaces in AR — from different angles, distances, and in motion.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

The cube works great as a medium for testing and presenting typefaces in AR — from different angles, distances, and in motion. One neat trick we’ve learned: adjusting character spacing at extreme angles to maintain legibility. Check out the “Geometria” title for this effect.

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Checkerboard game selection

Two players, different games — same checkerboard. So why add extra menus when you can simply rotate the board to make a selection? Physical interaction just works in AR.

Two players, different games — same checkerboard.
So why add extra menus when you can simply rotate the board to make a selection?
Physical interaction just works in AR.

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

Two players, different games — same checkerboard. So why add extra menus when you can simply rotate the board to make a selection? Physical interaction just works in AR.

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Checkers side selection

After choosing the game, why not rotate the board just a little further… and choose the dark side?

After choosing the game, why not rotate the board just a little further… and choose the dark side?

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

After choosing the game, why not rotate the board just a little further… and choose the dark side?

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Checkers rules/advisor

When you’re not familiar with the game rules or hidden best practices, AR can reveal them for you. Just don’t let your opponent know your glasses are smart…

When you’re not familiar with the game rules or hidden best practices, AR can reveal them for you.
Just don’t let your opponent know your glasses are smart…

01.

Interiors of The Future Contest

At around, we developed this concept for the Interiors of The Future Contest hosted by ArtStation. As the name suggests, the challenge was to design a futuristic living space.

When you’re not familiar with the game rules or hidden best practices, AR can reveal them for you. Just don’t let your opponent know your glasses are smart…