A great story becomes even more impressive when you place it in context. British Museum visitor experience research.

Concept:

British Museum

Year:

2025

Industry:

Arts & culture

We imagined how XR technologies could reshape museum interactions, adding layers of immersion and discovery.

Adaptive XR expirience

We explored what a museum with an adaptive XR environment could look like—where interfaces become individualized and respond to each visitor’s movement and experience path.

Iris, 5th century BC, marble

Cecrops and Pandrosos, West Pediment, 438–432 BC

3D-rendered marble escape room with desk, chair, and glowing QR code on wall

Making the Invisible Visible

Here, XR acts as a service layer of the museum. It can display artefacts that are currently inaccessible—under renovation, in storage, or undergoing conservation—allowing visitors to explore collections that are otherwise hidden

This XR experience introduces a responsive digital layer across the museum. It visualises absent or inaccessible artefacts, enriches historical context, and adapts content to each visitor’s location and interests